Until now, this browser version of Mighty Bomb Jack has been archived as a museum artwork and rated 3.05 out of 5 marks, 10 numbers taken in rating this. Mighty Bomb Jack (NES)/best ending. Collect the bombs for points and avoid being touched by the different monsters that spawn from crates and the like. 0x40D9: 14 = mighty level 1 countdown value; 0x40DA: 1E = mighty level 2 countdown value; 0x40DB: 23 = mighty level 3 countdown value; Room Object Data. Mighty_bomb_jack_(nes) Contents. Mighty Bomb Jack is a 1986 arcade game that was later released for the Nintendo Entertainment System (NES) in 1987 by Tecmo, and later for the Amiga, Atari ST and Commodore 64. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. I heard it in the playground. Within PAL-A regions, the NES version was only released in Australia. Bomb Jack (1984) Bomb Jack II (1986, Commodore C64) Vs. http://www.youtube.com/watch?v=8rrHMBcFb5U - A slightly faster and more difficult route (I have only managed it on emu, never on console). There is a minor enemy manipulation required for this to work. You and Jack must challenge the King Demon Beelzebut to a final fight to the bitter end. Once again you play as the bomb-hungry caped superhero. But it is important to have a good supply of Mighty Coins for the next few rooms, so don't waste three just to collect this coin if you already have five. That can then be offset earlier on. It's at the same time riskier. It's quite uncommon for that mummy to drop all the way to the bottom. Three mighty coins will give Jack the ability to change an enemy into a gold coin for five seconds as well as retain his first two powers. http://www.youtube.com/watch?v=q7qpU44kYEU - It's possible to get through the whole level without using mighty coins. http://www.youtube.com/watch?v=njgG6g5ytq0, http://www.youtube.com/watch?v=icjnitTPRkE, http://www.youtube.com/watch?v=tI5cj21EkH0, http://www.youtube.com/watch?v=a8RAjScIxO4, http://www.youtube.com/watch?v=PvQMNU9sTS0, http://www.youtube.com/watch?v=2mH2KQ6g7gw, http://www.youtube.com/watch?v=vwjh36j0Wr4, http://www.youtube.com/watch?v=3SNiWDytplQ, http://www.youtube.com/watch?v=TGokkFV2Rgw, http://www.youtube.com/watch?v=u9PnPYJ3x_w, http://www.youtube.com/watch?v=HJeb0dF646c, http://www.youtube.com/watch?v=j_WKYWgOIJc, http://www.youtube.com/watch?v=D1vD7OLdG44, http://www.youtube.com/watch?v=pjHUoq1BfF0, http://www.youtube.com/watch?v=8rrHMBcFb5U, http://www.youtube.com/watch?v=DiCyiE3lOqI, http://www.youtube.com/watch?v=cuYFtF5SXWk, http://www.youtube.com/watch?v=mJgOUHbLYOs, http://www.youtube.com/watch?v=pIfwVaJptIU, http://www.youtube.com/watch?v=gb0TMccXSIM, http://www.youtube.com/watch?v=JIv7YK0L_4g, http://www.youtube.com/watch?v=feG9429tNPk, http://www.youtube.com/watch?v=LtAdWeoZ2iI, http://www.youtube.com/watch?v=Ncgq0iDAGZY, http://www.youtube.com/watch?v=q7qpU44kYEU, https://kb.speeddemosarchive.com/index.php?title=Mighty_Bomb_Jack_(NES)/normal_ending&oldid=36659. 0x40D4: 16 = mighty level 0 color; 0x40D5: 12 = mighty level 1 color; 0x40D6: 26 = mighty level 2 color; 0x40D7: 2A = mighty level 3 color; 0x40D8: 01 = ??? It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin. That's one of the reasons for not using the tas method (also because it will be a very close call with enemies falling down on the right side). Mighty Bomb Jack est un jeu vidéo disponible, sur Arcade, Console Virtuelle, NES, Console Virtuelle 3DS et Console virtuelle Wii U, de genre action, développé par Tecmo et édité par Tecmo. If it's a fireball (like shown here), its movements are more unpredictable. This means no hidden items are collected and will therefore give the normal ending when Jack leaves the pyramid. Orange Jack can open any treasure chests simply by walking into them. Playing this normally will most likely yield four different enemy types and render a quick solution more or less impossible. It's considerably more difficult though, so it boils down to a risk-reward decision. Second level. The king's room is also possible to get through, but it depends on the enemy spawns. The game was largely identical to the original game in almost all factors, except that the same screen layouts from the first game in the same sequence were now linked in a map-like continuous form by scrolling passages. The tasne solution is slower. The mechanics and level designs of the Royal Palace rooms are directly lifted from Bomb Jack. It's therefore beneficial to be just a little bit sloppy... http://www.youtube.com/watch?v=j_WKYWgOIJc - Same as the tasne. The wide turn for picking up bomb 4 is because of bad hit detection. is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). http://www.youtube.com/watch?v=DiCyiE3lOqI - The number of A-presses are planned to spawn a bird as the first enemy. Instead, 5 A-presses were done here and one additional in palace room 9. That is when passing through the narrow passage from the left to the right side. IT the fl also some . Mighty Bomb Jack (マイティボンジャック Maiti Bon Jakku?) However, two A-presses can be done in room 9 instead (described there). Numbers refer to the bomb numbers in the Palace room bomb sequences. This is the second part of the game about the adventures of Jack. The tasbe starts out with bomb 24, but that route leads to some close enemy encounters. Vous incarnez Mighty Bomb Jack. http://www.youtube.com/watch?v=HJeb0dF646c - Slightly faster than the tasne. Beelzebut has abducted the merciful King Pamera, his Queen and the fair Princess. To shorten down the text I will use some references below. ===== GAME GENIE CODES ===== Game Genie codes: PAOEZZLA 1 life TAOEZZLA 6 lives PAOEZZLE 9 lives VZUEZNVK Infinite lives AKOEGYAT Less time in game EEOEGYAT More time in game SXXALNVK Stop timer SXOESEVK Enemies don't … This means no hidden items are collected and will therefore give the normal ending when Jack leaves the pyramid. I'd like to develop that last thought a bit more before moving on. À noter. http://www.youtube.com/watch?v=feG9429tNPk - It's a real risk that the jump to the last three bombs will end on top of the mummy. Mighty Bomb Jack is an online retro game of the NES system (a classic game), which came active for playing online at OldGameShelf.com from 2019/10/22. http://www.youtube.com/watch?v=3SNiWDytplQ - It requires fairly precise timing throughout the room to arrive in the top right corner at the right moment. That happens by making the turn after bomb 23 too tight. http://www.youtube.com/watch?v=PvQMNU9sTS0 - Running between two platforms is actually one frame slower than jumping between them. Provided the instructions from room 8 were followed, the first spawned enemy will be either a fireball or a bird (depending on if one of your jumps was done before or after the enemy type in room 8 was determined). The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family. The second manipulation is to move in such a way that you get two of one enemy type (fireballs) and two of another (bats). Once again you play as the bomb-hungry caped superhero. The result is the same, so it's only personal preference that determines where one chooses to do the A-presses. Mighty Bomb Jack sur Wii : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. Mighty Coins allow Jack to change colors; blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Jump to: navigation, search. It's just a matter of improving the odds. http://www.youtube.com/watch?v=pIfwVaJptIU - This is an extremely cruel room when playing normally. http://www.youtube.com/watch?v=2mH2KQ6g7gw - This is a variant of the tasbe method. The idea here is therefore warping from palace room to palace room until level 17 is reached and then rescue the king. The tasbe has another (and faster) solution, but not practical. The first enemy spawn here should be a jellyfish. [4] Within PAL-A regions, the NES version was only released in Australia. Players can switch direction while they do this. VARIOUS THINGS IN THE TREASURE BOXES COIN these t CO e . The NES version was released on the Wii Virtual Console on May 7, 2007. As mentioned in the description for room 8, there is an opportunity to make one or two extra A-presses before the first enemy spawns. Jack will return to normal power after you press A 20 times. Mighty Bomb Jack (マイティボンジャック, Maiti Bon Jakku) is a 1986 Nintendo Entertainment System (NES) game released by Tecmo, which was later ported to the Amiga, Atari ST and Commodore 64. Mighty Bomb Jack is a rather obscure superhero that starred in his own video game in 1984. http://www.youtube.com/watch?v=cuYFtF5SXWk - The movements on the left side look a bit unoptimized, but it's to avoid a mummy spawning on the left side. http://www.youtube.com/watch?v=pjHUoq1BfF0 - A slightly easier and slower route (the wide turn before catching bomb 5 is because of weird hit detection). Not powering up Jack to green in one (two) of the rooms would only save one (two) mighty coin(s). Press B while blue to activate the second level of power. The other enemy types are fine. Players control Jill in only three ways: moving, jumping, and slowly descending. Bombs 8-13 could be collected in a similar way. The bird is the safest, but is usually slightly slower as the last drop to the exit will first hit the wall. The basic … ROYAL PALACE ROOM s a doo after the It's to tho bombs o POWER c COIN THE TORTURE ROOM If vou c lectrng the mighty must beat the clock by re turn to his or g inl and idden passages. It's recommended to pick up these four coins, which will be used in level 17 (and will be further discussed there). So these ramblings that are laid upon you are words on Mighty Bomb Jack, or rather, the title placed here and there a few times and content that is most likely irrelevant. Series. The lobster is not ideal either, but still workable. MMMMMMMMMM:,Mi2MMMMMMM2 .MMMMMMMMMMMMMMi ,@MMMMMMM@ ----- All enemies in Mighty Bomb Jack begin as mummies that teleport into whatever room you are in and later transform into other forms when they fall off the platform they begin on or, if they are already at ground level, after a few seconds of wandering. 4 - bat Some of Mighty Jill Off ' s gameplay is borrowed from the 1986 arcade game Mighty Bomb Jack as a tribute. However, there is a risk of jumping over bomb 10. 6 - fireball Collectez les superpièces pour améliorer les aptitudes de Jack, mais ne soyez pas trop gourmand ou Jack le paiera vraiment très cher ! Bomb Jack is a platform game released in arcades in 1984 by Tehkan (later known as Tecmo).It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin and Bomb Jack II, which was licensed for home computers only. There really aren't any other games that look or play like Mighty Bomb Jack. Some enemies are more favorable than others, so this solution requires enemy manipulation based on the spawns in room 15, but will not be detailed here. A: One mighty coin turns Jack blue and lets him open orange treasure chests. This creates a risk for the discontinuity around 0 that is mentioned in Game Mechanics. The game was released for Amiga, Atari ST, C64, Amstrad CPC, Game Boy and NES. In the air, players may cause Jill to slowly descend by rapidly pushing the jump button while pointing in the direction that they want her to go. So unless all rooms are done without power ups, the time gain is small (less than a sec). Gameplay is similar to classic arcade game Bomberman (from which the game is probably cough "borrowing" the idea). Il vous faudra sauter et vous frayer un chemin à travers des couloirs truffés de pièges et des salles remplies d'ennemis tout en ramassant des bombes et des trésors. It's a few tenths of a second faster than the method above. The Mighty Brothers fought bravely against Beelzebut and failed. 1 Category description; 2 Level-by-level description (with deaths and with palace room warps) 3 Round 1; 4 Round 2 to 5; 5 Round 6; 6 Round 7; 7 Round 10; 8 Round 11; 9 Round 12; 10 Round 13-14; 11 Round 15; 12 Round 16; 13 Round 17; Category description. Mighty Bomb Jack sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. http://www.youtube.com/watch?v=Ncgq0iDAGZY - Time-wise similar to the solution above, but does not require a stop below and is therefore a few tenths of a second faster. Since there is so much gliding leading up to here, there is no guarantee it will work though. http://www.youtube.com/watch?v=gb0TMccXSIM - Conservative approach. This category exploits the fact that the palace rooms are secretly connected (see the section about the game mechanics). 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