Wizards of the Coast is having a lot more fun with the Ranger. Illusory butterflies flutter around you while you take a short or long rest. You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. Drakewarden (UA) Fey Wanderer (UA) Gloom Stalker. Finally, Mislead. Mastermind. The Fey Wanderer is a Ranger at heart; building it with Dexterity is naturally good, with Strength being an option if you wish. Ranger: Fey Wanderer (UA) As a Fey Wanderer, you guard the border between the Feywild and the Material Plane, guiding the lost out of the Feywild and preventing dangerous fey … But it just doesn’t have enough support. While perhaps unnecessary, that misty step will be useful until level 5, and then you’ll have a pretty great option for future combats that doesn’t cost a spell slot. The Fey Wanderer is a pseudo-problem solving Ranger. One of my personal favorite spells, but you get it so late. This ability also lets you add your Wisdom modifier to all Charisma checks. Click here to toggle editing of individual sections of the page (if possible). null. The third in the recent spate of D&D subclasses from WotC! But there are 7 other spells that you might find handy. With a pretty great spell in them. Very few creatures are… Unless they don’t even have a semblance of a brain. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. Whenever you start casting the spell, you can modify it so that it doesn’t require concentration. Ranger Level: Spell: 3rd: charm person: 5th: misty step: 9th: dispel magic: 13th: banishment: 17th: mislead: Concentrating on in-battle includes, a 5e Ranger-Paladin can utilize her reward activity to double employ two light scuffle weapons. You have 35 ft movement speed, are great at Acrobatics check, and can cast Misty Step once per rest. The Fey Wanderer has spent much time having to guard their mind against the wiles of even well-intentioned fey, and have even managed to learn a thing or two about manipulation. The extra damage increases to 1d6 when you reach 11th level in this class. These game mechanics are in draft form, usable in your campaign but not refined by full game design and editing. Learn more with our Poisoner Feat 5E Guide. Monster Slayer. […], The subclasses for the Cleric in the 5th Edition of D&D are known as domains. I know this is a bit premature seeing as Fey Wanderer hasn't even been announced to be in the book let alone if it's UA resembles what the final product will be and I haven't seen any spoilers on if/how the ranger class feature variants will be implemented (deft explorer and favored foe are vast improvements) . The Firbolg are humanoids with fey ancestry, a natural pick for a Fey Wanderer! In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion. You can do so a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. Like most of the newer Ranger subclasses, the Fey Wanderer gains a few spells to play around with. Primeval Guardian (UA) Swarmkeeper (UA) Rogue. Watch headings for an "edit" link when available. Being able to reposition 30 feet as a bonus action via teleportation comes in handy a ton, especially as a ranged character. Using The Crusader Kings 3 Viking Trait | CK3 Viking Trait Guide, Out of all of the classes in the game, the Ranger was the one most due for a Fey collaboration. The Fey Spirit that you summon with this ability is by no means weak. These are two rather devastating debuffs which keep your weapons from meeting your enemy’s face. This is a good use of your reaction, especially since you get to choose which option to throw. Ranger (Spell-less) Beast Master. Party will help her on her journey to the evil hag lair. You also gain a free skill proficiency, which sadly doesn’t include intimidate. The royal courts of the Feywild have blessed you with the assistance of fey beings: you know summon fey. Conjure Animals being a super effective (even 2 brown bears does amazing things for the ranger and it’s allies), but like many of the greatest ranger spells, concentration is required, and this reinforces the archer build, which isn’t a bad thing necessarily. Your blades sing with the fury of the first worlders, and your heart dances to the same music. On the bright side, the wording of this feature doesn’t say you can’t attack multiple different creatures on the same turn to spread the damage; two-weapon fighting, for instance, you can hit 3 creatures for 3d6 total additional damage at level 11. This is basically a Charm spell for free! Rangers don’t usually have that much agency in social environments or outside of combat. And thank goodness you don’t need to drop 300 gold on it! artificer, druid, and ranger. In general, Mirthful seems to be best to avoid a constant flow of monsters, but Fuming might be better for damage per round. The creature also has to make a Wisdom saving throw against your DC or be frightened of you. Horizon Walker. In addition, whenever you cast misty step, you can bring along one willing creature you can see within 5 feet of you. If you do so, the spell's duration becomes 1 minute for that casting. Adding Wisdom to Charisma checks seems huge to me and I got my brain rolling. Continuing our series of new D&D subclasses in 2020, Unearthed Arcana presents three more for you to playtest: the Armorer for the artificer, the Circle of the Stars for the druid, and the Fey Wanderer for the ranger. Still, you can throw Wisdom dice at someone to try and bring down a major magical effect, and who knows? Let’s assume you have 18; you just got 4 2nd level spell slots. +2 Dexterity, +1 Floating is perfect; you should put the +1 in Wisdom. Does that make you an unreliable ally in a dungeon? In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion. If the save fails, the target is charmed or frightened by you (your choice) for 1 minute. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. You can slip in and out of the Feywild to move in a blink of an eye: you can cast misty step without expending a spell slot. Advantage against charmed and frightened is good. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. This dragonmarked race from Eberron: Rising from the Last War is partially here for fun. Change the name (also URL address, possibly the category) of the page. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest. All of wallpapers are hand-picked by our team and registered member and are free to download. You can really embrace the “fey” part of your class with these guys… Or use Hidden Step to get the drop on some poor, unsuspecting soul! Arcane Trickster. If you do so, the spell’s duration becomes 1 minute for that casting. Some small damage once per turn. These guys are a ton of fun, and a worthy pick for a Strength Ranger! Check out how this page has evolved in the past. One of the aforementioned 30 subclasses is the Fey Wanderer archetype for the ranger. Rangers tend to be underpowered, so it's nice to see them provided with a powerful subclass option in the form of the Fey Wanderer. FEY WANDERER MAGIC. You may or may not have 20 Wisdom by now. For a third level spell, this is a brutal summon! Your fey qualities give you a supernatural charm. Notify me of follow-up comments by email. Phantom (UA) Scout. You can do so a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. Frighten is better to protect your allies, while Charm is great at protecting yourself. This is only bad against things like Constructs or Oozes, then. Thankfully, you don’t just get advantage. As a Fey Wanderer, you guard the border between the Feywild and the Material Plane, guiding the lost out of the Feywild and preventing dangerous fey from damaging the Material Plane. Use Misty Step whenever your position seems even a little bad, and a move action just doesn’t quite cut it. It took until, before we got an official look at what the Fey Ranger looks like. The Best Dice Bags for TTRPGs | Top Picks + Buyers Guide, Best Dice Tower Guide (2021) | Top Picks + Buyers Guide, The Best CPU for Arma 3 | Best Picks + Buyers Guide. General Wikidot.com documentation and help section. Deception is better for a sneaky thief archetype, and thus you can lie out of bad situations when you’re seen out of stealth. Those who follow the path of the Fey Wanderer represent the mortal world and the Fey, having been granted a significant amount of power from an archfey. You have advantage on saving throws against being charmed or frightened. Deception and Persuasion are both perfect choices, depending on your character’s preference. This subclass was previously seen in D&D ’s Unearthed Arcana, an online web-content series that provides new material for adventurers in exchange for playtesting and providing feedback on … That being said, these two debuffs are a little specific. Your shadow dances while no one is looking directly at it. Definitely use the free one, whenever the occasion comes up! I would have preferred replacing Dimension Door with maybe Charm … FEY WANDERER SPELLS Wisdom is much more useful for you than Charisma, so you’ll have more than you used to have. Dispel Magic is a decent effect, though you have a lower chance of succeeding a dispel check than your standard caster. See if it does, in our, is partially here for fun. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who … If you want a strange scout with a ton of teleportation, and even the ability to lie, then you can’t go wrong with this subclass! First up is the Fey Wanderer. Out of all of the classes in the game, the Ranger was the one most due for a Fey collaboration. View and manage file attachments for this page. You are touched by the magic of the fey, giving you an array of powers including dealing psychic damage and resisting charm effects. The abilities and spells granted by this Archetype focus on the mind. Otherworldly Glamour allows them to add their Wisdom modifier to Charisma checks, which means a level three Fey Wanderer with good stats could be making Persuasion, Diplomacy or Intimidation checks with as much as +12 to their roll. Really fun, versatile spell list! Your skin and hair change color to match the season at each dawn. The additional Summon Feys can be useful if you need another ally in a fight. Use this to keep a massive Fighter from turning you into paste, but otherwise you’re a fairly durable class. Creative Commons Attribution-ShareAlike 3.0 License. Append content without editing the whole page source. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest. Only a few monsters in the game have such reverence towards emotion effects. In addition, whenever you or a creature you can see within 120 feet of you succeeds on a saving throw against being charmed or frightened, you can use your reaction to force a different creature you can see within 120 feet of you to make a Wisdom saving throw against your spell save DC. You can really work with this fey, since it has so many different options! If you’re worried about getting tackled in the streets for being a fey, try not to choose 5 or 6 and you should be fine. If it does work, the invisibility lasts for an hour and your illusion can actually hold a conversation or do some basic actions. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury. D&D 5e. So advantage on those rolls can swing a fight into your favor! Finally, at level 3, you gain some face skills. The Fey Wanderer is a pseudo-problem solving Ranger. Still, Dimension Door is a great teleport. You just need someone to cast a charm or frighten spell first… And then your party member beats the Wisdom or Charisma save… Which can be admittedly hard to make. View/set parent page (used for creating breadcrumbs and structured layout). My approach to Dungeons & Dragons always centers on the story more than mechanics. Hunter. And hopefully Fey Wanderers won’t be kicking the crud out of fey!